Here I have a shape inside another with refraction on, would it be possible to project this onto just the cube with the complete lighting or albedo export map?
I get a red cube if I use both shapes for the high poly and just the outer for the low
Or just the inner cube with weird projection (tried skew fix) and nothing from the outer one
I would basically just like to fake the appearance of transparent plastic like how some old gameboys look with only using diffuse and normal map maybe if it helps. Sorry if it seems like I havent tried much im just struggling to find much about this as it seems weirdly specific, which it is I guess. Thank you in advance.
Replies
Is there a particular reason you can't create the effect with a refractive material? Most game engines and renderers support these types of materials.