The glare shader isn't available in max 9. That's a max 2009 file. I don't know if you'll be able to load those dlz's but I'm pretty sure you can't. Like vig said, you're going to end up having to rebuild that from their provided OBJ or 3DS if you're stuck with max 9. But honestly I don't know what you think that file is…
JKMakowka, your overstating your case. It still takes tweaking and libraries that have to be updated constantly to get those emulators and such to work correctly. Linux and BSD are still more a tweakers OS than mainstream public. Most of us want to sit down and work right away. Not spend half a day setting up options via…
Hi all! I wanted to pose a question about the workflow for Dota2 weapons, considering their very low poly count. I was wondering how people are approaching retopology. Do you: * Retop with a medium-res model, bake, and then strip verts? * Do you make a new primitive model cage at any point (rebuilding the model with…
Hey guys. I'm making a lowpoly slot machine as a prop. So I've made my hipoly and started casting. And this is the part of the model I'm having most problems with. I got a bit of a problem with normals and smoothing groups. They seem to bake and look fine in Maya but look bad in Marmoset. I've tried averaging normals,…
Hi there just wondering if anybody could offer some advice for my current situation. I'm currently in the process of working on a character who's boot I want to mirror to the other side of the model. When using sub tool master to mirror, Zbrush fails me. The program simply hangs and I'm forced to restart. This is even the…
Does anyone have any decent resources for managing edges (edge loops) while adding detail and tieing objects together? Where is it appropriate and how would you go about collapsing multiple edges into a singular edge (generally causes triangles)? Should you hide those triangles in crevases? Or should you be looking to…
Hey PC, I've been around for a while, but this will be the first piece I've ever submitted for your guy's viewing pleasure. This is an environment I did for school following the Unearthly Challenge rules. Its an old train depot set in the future. Story behind it is it's on the last remaining Earth space colony and it's…
Hello people of the internet, I'm currently a student and had to make a portfolio website a while back. There are some parts that were never really finished and some parts that could be better. Now summer is coming (in name at least)I've got some free time and want to rebuild a lot on the site. I'd appreciate any feedback…
in terms of use-ability i think it will only be helpful for people who cannot already model. seems like its gonna be more work and fuss to generate a gooey blob and then have to basically rebuild it if you want something half-way efficient, which will be important if you are working on mobile. Quicker to just make it…
Thank you for the input. I'm trying to build one room more or less. I'm not really aiming for a large scale piece just a smaller one to start with since I'm kinda new to 3D (self studies for a year in my sparetime). I'd love to make a large aztec environment but that's not my goal now. ^_^ I know I have alot more to build…