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Recommended Retop Workflow

polycounter lvl 12
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jengy polycounter lvl 12
Hi all!
I wanted to pose a question about the workflow for Dota2 weapons, considering their very low poly count.
I was wondering how people are approaching retopology.

Do you:
  1. Retop with a medium-res model, bake, and then strip verts?
  2. Do you make a new primitive model cage at any point (rebuilding the model with low-poly)?
There's so many ways to do this, but I'm working on my first weapon and wondering what approach most people take. 

Any help appreciated!
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