Hey hey! Thought I'd finally post this, it's been sitting on my pc for a while, but after a good mentoring from chrisradsby (thanks pal!) I thought I better get it up here for some crits to finish it off. The scene is based off a concept by Brian Sum (http://cghub.com/files/Image/127001-128000/127826/501_large.jpg). Some…
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
Hello polycount. This is my first post here. I'm currently working on a low-poly model of a street cleaning vehicle. This is mostly for learning, but I'm also thinking using it for a game for mobile devices. The limitation I set for myself is max. 500 tris and a 256x256 diffuse texture. The look should be…
Hey guys, I have this pile of junk to ''upres'' in zbrush, the object is made in 3dsmax. I'm wondering if is possible to import a big object with like 100+ ''elements'' and select them as element in zbrush? IE: I have 50rocks overlapping each others, I want to select 1 rock and isolate it to add details. possible?
Hi, this is a project inspired by a concept art made by Charlène Le Scanff aka catell_ruz <a rel="nofollow" href="https://www.artstation.com/catell-ruz">https://www.artstation.com/catell-ruz</a> <br><br><img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/8t/619jmhzs0llu.gif"><br> model C&C are welcome :) More on…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
Hi all, been ages have not posted in here. Finally managed to complete Chamferzone mech tutorial series, fun fact I just wanted to improve my workflow using Substance Painter and I ended up modelling the whole mech from scratch. Really enjoyed working on this and did couple of design changes, my goal was to get as clean…
Good day! The most important issue is payment - this is an indie project where, there is no financing, a payment of% of income, or a fixed price of work after the release. Briefly and on the case: Already as 5 months we are developing a remake of my mode Pure Reflex (Dota 2), for an independent game on UE 4.…
--- Latest --- Hey! So for a while now I've been wanting to do an outdoor scene, and with all the work being done on lighting and foliage around here as of late, I figured it was about time! My dad is an avid steam train guy and although I'm not nearly as knowledgeable on them, he has passed on a bit of that love of steam…
I'm feeling extremely hopeless, and don't think i'll ever make it in the industry. Someone said there are only like 5000 jobs if that... After talking to some professionals and watching this video [ame] https://www.youtube.com/watch?v=owYaZ_cxNzI[/ame] I sort of am in a panic. I don't know what to do or think to move…