Good day!
The most important issue is payment -
this is an indie project where, there is no financing, a payment of% of income, or a fixed price of work after the release.
Briefly and on the case:
Already as 5 months we are developing a remake of my mode Pure Reflex (Dota 2), for an independent game on UE 4.
https://steamcommunity.com/sharedfiles/filedetails/?id=575540979
Facts about game:
- It was created in 2015;
- One of the first to receive a dedicated server from Valve (now in 2018, they made sharing them for everyone).
- The audience Doty received 80% of positive ratings and 20% of negative, for stim and actually for the audience of a dot with a player base of 500 thousand is a very high figure.
- Very large support for the community, there are regular players, oldfags who play for years and expect a remake as a separate game.
- There is support from cyber sportsmen who also play and support the idea. Often AdmiralBuldog played on it in its stream. https://en.wikipedia.org/wiki/AdmiralBulldog
- The post about the idea of remake mode caused resonance and support on reddit - https://reddit.com/r/DotA2/comments/7qvahz/pure_reflex_and_some_i... _information /
Statistics attached. https://snag.gy/buG7zm.jpg
A lot of talk is not necessary, from the remake word it is clear that this will be the same game with the same mechanic just on another engine.
Setting - cyberpunk / retropunk 80s.
According to the project, we have already transferred all the mechanics to UE 4, all systems, skills, multiplayer are already working, it remains to finish the server and integrate 2D, 3D content, music and localization.
Now there is an integration in steam works, a set of new developers in the team.
Our repository and the course of work from beginning to today (June 30, 2013).
About us, we have long been familiar with gamedev, we work in this area, each of us is proficient in his business:
c ++ developer with experience in Intel (Israel);
c ++ developerс experience working in geymdev in the USA, now works in London (USA);
3D animator with experience in Plarium (Israel);
Level Artist / Design - about myself: The founder of mode, own mode and released games in steam, worked in Gameloft, now I work in Kiev on AAA project as Level Designer. (Ukraine)
Concept Artist (Russia).
Music compositor (Russia).
For balance and testing the game, professional players from Sweden / Denmark.
We are looking for:
- 3D charecter artist (to depict 2 characters, retopology);
- Particle Artist (create from 6-12 patikols);
- If you interested in the project, and you can help shoot me too!
there will be 2 heroes, 5 skills, 5 icons for each skill, and special effects + 2-3 additional ones.
For contact with me, use the mail markmocherad@gmail.com, send your questions / suggestions / CV there, also I do not consider the candidacy without a portfolio. I will try to answer everyone.