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AL-KHALID Chamerzone Mech

polycounter lvl 12
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HAWK12HT polycounter lvl 12
Hi all, been ages have not posted in here. 

Finally managed to complete Chamferzone mech tutorial series, fun fact I just wanted to improve my workflow using Substance Painter and I ended up modelling the whole mech from scratch. Really enjoyed working on this and did couple of design changes, my goal was to get as clean results as possible even in the areas not visible upfront. It took a bit of time as I tried to match hi and low poly silhouette closely keeping in mind I dont exceed 50k triangle limit I set for myself. I prefer mid poly (edge bevel / average normals) workflow with hi poly decals on normal map however with Substance Painter I love the process of just making cool textures without worrying too much about hi low baking artifacts as long as the model and unwrap are perfect. Final renders done in marmoset toolbag with post process, it was an awesome experience using it after so long! lastly made a little diorama and named the mech Al-Khalid (The Eternal) VIII after an actual tank made by Pakistan army.
You can check hi-res images on my Artstation link below. Thank you
https://www.artstation.com/artwork/AOO4N

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