I've been working lately on a barbarian. It all started when I decided to make a head based on a concept by Cedric Peyravernay...especially since I never made dreads and wondered how I would approach those to get a believable result in realtime. So obviously the head was made first and then decided to go further and…
Hi everybody. This is my first official post here on Polycount since I haven't been active in years. My name is Chris Sulzbach and I'm a Lead Character Artist at Firaxis Games and my last two projects were XCOM: Enemy Unknown and XCOM: Enemy Within. I've been a Polycount reader for years but rarely posted and if I did it…
I'm working with thebamboobear on this game, and when thinking of doing the plants using alpha masking or just more polys (Considering the game is for iOS/Mobile), I did some research and bumped into this thread: http://forums.epicgames.com/threads/762522-Do-transparent-textures-work-on-mobile From Autodesk's talk on…
Hello! I'm back! :) A lot has been going on so that I just vanished form polycount . As a quick update - I ended up not importing the character I worked on, into UDK for time constraint reasons, also that project was done just for a matter of practice. So here are a couple of sketchfab animations I did with the final…
Suba: Thanks! Glad you enjoyed it. ZacD: Good suggestions. I didn't want to get too into specifics like webhosting since that changes a lot. But you're right though. I did answer questions like that after the talk though. Btw bluehost member for 10+ years here. Can't recommend them enough. As far as video files I would ask…
[ QUOTE ] [ QUOTE ] I would applaud them for taking ragdolls out, yes. well done animations would be different and awesome. [/ QUOTE ] heh, I didn't consider the substitute when I said that. Good point. Guess I am THAT used to ragdoll physics that I honestly had forgotten about death animations. haha, whooo its late. I…
https://www.youtube.com/watch?v=Qm442gEhYYI Finished rigging Mera! Took a while cause I had to build shaders that work in Maya`s Viewport 2.0 and an atlas system for the wrinkle maps.. The goal was for the animators to be able to preview the model with the same quality as in Unreal Engine. Tech details: - F.A.C.S. Based (…
Before the contest ends, I want to put a second entry in for the narrative contest. Unlike my first entry "The Search for Sentience" which is a character study on the League champion Twitch, this one will focus on the relationship between the invicible shurimian brothers Nasus and Renekton as well as the unintentional…
Hello everyone! My name is Daniel Marí, and I'm a new 3D Artist! I am newly a part of an indie studio that is currently working on a videogame project called Starfall. It's my second time posting a sculpture here! My first link was Eskah, the blue demon girl:…
Updated: 12/30/15 Hello everyone ~ Winter break is finally here so I can start working on things for myself. I'm a game art student in my senior year, however it's been a rough and slow journey to get the hang of things. I've seen a ton of success stories on this forum and everyone is generally friendly and helpful. Maybe…