Updated: 12/30/15Hello everyone ~
Winter break is finally here so I can start working on things for myself. I'm a game art student in my senior year, however it's been a rough and slow journey to get the hang of things. I've seen a ton of success stories on this forum and everyone is generally friendly and helpful. Maybe I can improve too!
For my project I'm working on a small room with a lot of trinkets. It will be like a Wizard's study, including a table, bookshelf, and things like potions and spell books.
Similar to this (Artist unknown - not made by me):
My Project PinterestSo far this is what I have - simple models. I'm thinking it's a good idea to make all the untextured/sculpted models first and block out a room, then build from there. Let me know if there's a better work flow!
Assets decided on:
- Potions
- Hourglass
- Candels
- Wooden Table
- Spellbook
- Bookshelf
- Quill & ink
- Stained glass window
- Magnifying Glass
- Maps
- Things in liquid in Jars
Working on:
- Room layout
- Better ways to present my progress photos
- Teaching myself Substance xD
I'll continue to post here and also stream progress on my Twitch channel since it gives me motivation n_n Tips and comments are welcome as I want to push this to be the best it/I can be!
Thank you for stopping by.
Replies
From there you can block out props and see their arrangement. This may save headache later on because you'll have the design down, then you can model the good art!
**Edit** Are you going only diffuse or you'll normal map/spec/gloss?
I'm not sure if this link would help you out in any way, but I was watching Arrimus 3D sculpting some ornamental pieces. It gave me a better idea of how to approach such things moving forward. I hope it'll maybe give you some insights too.
So far its looking great! Keep going
Thank's @ohmai for the compliments and link. He has some interesting techniques o:
I was going to make a book shelf but this clock caught my eye 8D.
Reference photos and source here http://www.beauchampantiques.com/inventory/period-louis-xvi-amsterdam-tall-case-by-walker/
Not sure how to get the light to hit the whole model unless zoomed in. Help?
Candelabra
I started to remake the candle holder because I worked on it in zbrush and it looked like mud
Before:
Old base mesh before moving to zbrush (left), new one (right)
These aren't terrible to look at but the symmetry was completely ruined and the hard edges were just a mess. Some of the detail was too extreme with depth and it was just easier to start over and separate the parts.
After:
Really proud of the topology so far (: I still need to redo the base a bit. Now that I have a semi decent base mesh I can sculpt easier.
Any comments and critique are welcome~ Thanks for looking at my progress.