Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
Hey, I like to share some screens of the current game I´m working on for the university. It´s about a whistleblower who spys out his employer. It´s all in a very early stage, most of the materials are done in Substance Designer and yeah... it´s Unity game, not Unreal. The first picture is a little 3D render I overpainted…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
Hi! This is a thread im starting to document some of my progress on a portfolio style environment piece in Unity using the HDRP.. The projects main focus is using a photogrammetry scan of a massive abandoned linseed oil factory I did about a year ago with a friend but didn't have time to really work with until recently. Im…
Hi guys, Wanted to let everyone know that our website is finally up, and our first product is now available for purchase at http://insidious.pt/. Description: Amplify is a Virtual Texturing extension for Unity Pro that allows level artists/designers to use a huge amount of textures without worrying about texture memory…
Happy to say this game also won The Unity Awards - Winner for Best Student Project went to Lyra: The Traitor Lyngrave We are excited to say BA Games Art and Design final year students Alec Thomas & Callum Tweedie-Walker won the Unity Games award for “Best Student Project in the World” for Lyra: The Traitor Lyngrave. This…
Unity Asset Store: http://u3d.as/content/dream-creations/excel-local Video Demo: http://youtu.be/BzPrmEkUIRQ ExcelLocal is a powerful language localisation system using Excel Spreadsheet with Unity. This process is highly scalable and provides an architecture which separates data from logic. Features: - Support UTF-8. The…
A small VR startup is in search of a unity developer who can work remotely as part of a burgeoning development team. We're looking for someone who can write clean, testable code using modern software development practices such as test driven development, continuous integration, and code reviews on github. Additionally,…
Hi, Having an issue with Area Lights in Unity where they keep causing stray squared artefac ts all the time to the point of making them unusable despite being perfect for some jobs. The issues aren't related to UVs in that they spawn in different places as you mess with the area light settings / location. Often times when…