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Amplify for Unity Pro released - virtual texturing plugin

MALicivs
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MALicivs polycounter lvl 15
Hi guys,

Wanted to let everyone know that our website is finally up, and our first product is now available for purchase at http://insidious.pt/.

Description:
Amplify is a Virtual Texturing extension for Unity Pro that allows level artists/designers to use a huge amount of textures without worrying about texture memory limits or streaming.

Features:
• Virtual textures up to 512K x 512K.
• Seamless integration with Unity Editor.
• Real-time WYSIWYG editing.
• Per-material diffuse+coverage, normal and glossiness textures.
• Per-material textures larger than 4K x 4K.
• Texture repeat / tiling.
• Trilinear filtering.
• High-quality lossy texture compression.
• Support for dynamic surfaces.
• Automated incremental builds and deployment.
• High performance.
• Low memory footprint.
• Windows and Mac support.


Amplify is available under a non-commercial Free license, a commercial Indie license for companies with annual revenues below $100K usd, and a commercial Pro license. All licenses are royalty free and may be installed on any number of machines inside your organization. Additionally, Indie licenses are redeemable in the form of promotional codes when upgrading to a Pro license. (check our website for more details)

We have provided a video of the demo we have been creating captured inside Unity, that hopefully helps understand the kind of texture detail we can achieve with this technology.

In this tech-demo we used roughly 10 GB of raw texture data, most of it uniquely painted, in a relatively small scene.

We would like to thank Pedro Amorim, Shaper and our partners for this project ZPX Interactive Software.

Thank you, and let us know what you think!

Replies

  • elec²ron
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    elec²ron polycounter lvl 12
    First impression is that it looks too good to be true, what kind of downsides could we be looking at (from a dumb ass artist perspective who might want to pimp this to his programmer overlords)?

    Would be very interested in seeing any kind of benchmarking with this on mobile or web browser platforms.
  • MALicivs
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    MALicivs polycounter lvl 15
    Hey man, unfortunately it does not support web or mobile platforms for the time being, just standalone windows and mac. Support for web is nevertheless a feature we are considering for future updates, as long as we use streaming since the virtual textures can become quite big, and that's not feasible in a browser otherwise.

    As for mobile, performance is still an issue since mobile devices are still pretty limited when comparing to pc or mac, so it is not on our plans for now.

    Hope you still try it out though, there's a non-commercial free version available for download on our website.

    Please let us know if you have any other question, thanks!
  • MALicivs
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    MALicivs polycounter lvl 15
    We just added another video at Vimeo, this time with my horrible voice over breathlessly trying to explain a bit more how Amplify works, what you can do with it and some background on the demo itself, which, by the way, will be available for download in the next couple of days so everyone can try it out for themselves.

    Also, screenshots!

    selected1.jpg
    selected2.jpg
    selected3.jpg

    Thanks for watching!
  • MALicivs
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    MALicivs polycounter lvl 15
    Since we have used deferred rendering for this demo, we started looking for a good post-process anti-aliasing approximation technique.

    Not long after testing a few AA solutions, including NFAA and Unity's luminance edge blur, we ended up porting FXAA over to Unity. While it isn't without it's problems, it gave us very acceptable results:

    FXAA3.jpg

    We figured other Unity users also have a use for this AA technique so we decided to share it.

    Feel free to to download it using one of the following mirrors:
    http://insidious.pt/downloads/FXAA3.unitypackage
    http://dl.dropbox.com/u/14079608/FXAA3.unitypackage

    To make it work, simply:
    1) Install the package
    2) Select your camera object
    3) Add the component "Image Effects/FXAA3"

    No need to tweak any parameters, just plug and play.
  • Brendan
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    Brendan polycounter lvl 8
    The AA you've put up is for Unity Pro only, right? I take it that's the case when you said you were using it with deferred rendering...
  • MALicivs
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    MALicivs polycounter lvl 15
    Yes I'm afraid so :\ , plus I believe image effects are only available in the pro version as well.
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