Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
Hi, I'm interested to learn modelling with Blender but I'm struggling to find a suitable and free tutorials for beginners that isn't on video, I'm profoundly deaf and I need subtitles to watch these videos. Anyone know great free written tutorials for newbies like me?
this is directed at the blender pros here, im looking at you metalliandy. just woundering if there is a way to have key that are depedent on the componet selection type. like say have doable click select a edge loop in edge mode and in face mode have it select linked?
I've just started studying how to rig a character and animate him in Blender. I was wondering if I could get feedback on the different animation sequences. Note: You need the Unity web player http://www.shaunlarkin.net/unity/build01.html thanks in advance!
Hello guys, How are you? Any of you know an Addon for Blender similar to 3Ds Max script's textools where I can Control the texel density for my models? Thanks!!
AssetGen is a tool that will convert your high poly into a game asset by reducing the polycount, it does the UV Mapping, bakes your textures, creates your PBR shader and sends the result to the game engine in a single click. It works very well on stylized static meshes.The tool comes with tools to help you create your…
I posted a question a few days ago regarding different techniques of making a wall etc. https://polycount.com/discussion/comment/2641153 so I made a highpoly wall model and baked it, and Im still confused for several reasons. firstly, I noticed the normal pattern in Blender and SD are completely opposite... which one is…