Hi! Firstly I'd like to make excuses that it is a model of boring props. And I'm sorry for my english too, cause it isn't my first language and as far as I know I'm not good in it. :icon15: So it's my first experience in game low-poly and I'd like to know what's wrong with it. Of cource if it is any problems with the…
Hi artist. I have a job to make a model of cliff. Please see attachment. Right now i am planning how to do it. I was always afraid of modeling organic things. Now i decide to do it and learn it. Description from my client:* The Goal is to create an accurate representation of the cliff on the picture and its transition with…
Hi there I'm not sure anyone has asked this topic already or i didn't find it but I going to ask it again. For example: If i want to make a basic hammer and import to unity. As my Topic should I make top metal and handle wood all in one object, or I should make it separate to two object?? or it doesn't matter?? Make one UV…
At uni I am currently working on a comical spy game set in 1981. I wanted to show some progress on the games intro. This is an MI6 office for "Professor Steambolt" who is the creator of our main character, the spy robot known as Cognito. I would show you our intro animatic but our university website is down as per…
Got an idea I wanted to make some kind of prop and this old phone would be sweet. I like the wood look on nr 2. I like nr 1 the most cause it have the most details in it. I think for this i will either use some 3d max viewport shader or marmorset to present it. And i will probably HP model in max and bake it to low poly.…
So I'm having the same problem that this guy had: Shadow Map Issues, AFAIK, exactly the same. Basically this wall is made up of repeating meshes. When I run lighting, the lightmap from one mesh (eg the 4x2 panels in the bottom right) is applies to another instance of that mesh (in this case just above it). Weirdly, it…
I thought that I'd share my progress on the environment I'm working on, mainly because I want feedback, paint-overs, ideas from you wonderful people :) I know I have some obvious seams on the cliffs etc but I'll add some vines and stuff and hopefully be able to cover most of it up. I'm not focusing on that right now. I…
I have made some assets in Max some time ago. They are mostly modular, but at the time I weleded them together, they have no back faces, and I had no concept of keeping things "on the grid" for UDK. Now I find myself rebuilding them. Most of their old asset's textures come from 512x512 maps that are box projected onto…
I use zbrush's warp mode and a premade tiling plane to create square tiling, sculpted textures (this method https://www.youtube.com/watch?v=e04k4Cz8UBo). However, I've run into a problem when trying to use the same workflow for non-square textures, say 512x2048 for tree bark. I know I can up the warp mode from 2 to 4 to…
Hi guys. These days i have been watching a lot of renders with a nice style and i wonder how it is done. This is an example: http://www.pinterest.com/pin/517351075916484574/ I have see that this kind of 3D style is done in Cinema 4D but i don't know of it is a plugin or a propierty of the object. here we have an example:…