I thought that I'd share my progress on the environment I'm working on, mainly because I want feedback, paint-overs, ideas from you wonderful people
I know I have some obvious seams on the cliffs etc but I'll add some vines and stuff and hopefully be able to cover most of it up. I'm not focusing on that right now. I just want to get the lighting working.
It's my first environment in UDK and I've been having troubles, some of you have seen my normal/lighting issue over at the technical UDK category.
I have a
- Dominant Directional Light (
low-brightness)
- 2 orange point lights (
to show off the normal detail, will add torches later)
- 1 skylight (
ambient light controlling the mood/atmosphere)
- 512x512 Tilable bark for tree
- 512x512 Tilable Cliff
- 512x512 For all foliage seen in the scene right now
- 1024x512 Rubble Piles.
And absolutely 0% Zbrush work, everything is photoshop magic.
Oh well here we go:
If someone can point out exactly why I lose all my normal detail when I bake I'd be very grateful.
Here is the link to the issue thread I started (http://www.polycount.com/forum/showthread.php?t=81441)
Replies
so in fact what i mean is, you think that you are loosing your normal map but in fact you dont. The real result is when you bake light.
So maybe if you ajust your shadow to be darker and sharper , youll get the same result as before baking light.
And by the way, if your not sure about what i say, try to bake a light then move that light youll see what happens.
Hope it helps.
Dont give up! looks great so far!
But the compression is really bothering me :P keep up the good work.
Its awesome!