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UDK - Dark ForestCliffs

polycounter lvl 15
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chrisradsby polycounter lvl 15
I thought that I'd share my progress on the environment I'm working on, mainly because I want feedback, paint-overs, ideas from you wonderful people :) I know I have some obvious seams on the cliffs etc but I'll add some vines and stuff and hopefully be able to cover most of it up. I'm not focusing on that right now. I just want to get the lighting working.

It's my first environment in UDK and I've been having troubles, some of you have seen my normal/lighting issue over at the technical UDK category.

I have a

- Dominant Directional Light (low-brightness)
- 2 orange point lights (to show off the normal detail, will add torches later)
- 1 skylight (ambient light controlling the mood/atmosphere)

- 512x512 Tilable bark for tree
- 512x512 Tilable Cliff
- 512x512 For all foliage seen in the scene right now
- 1024x512 Rubble Piles.

And absolutely 0% Zbrush work, everything is photoshop magic.

Oh well here we go:
1zovp84.jpg

If someone can point out exactly why I lose all my normal detail when I bake I'd be very grateful.
Here is the link to the issue thread I started (http://www.polycount.com/forum/showthread.php?t=81441)

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