Got an idea I wanted to make some kind of prop and this old phone would be sweet. I like the wood look on nr 2. I like nr 1 the most cause it have the most details in it.
I think for this i will either use some 3d max viewport shader or marmorset to present it. And i will probably HP model in max and bake it to low poly. Have no idea how good it is to bake normal maps in max but I wanna learn that.
Im gonna go for a 2048x2048 diffuse, normal, spec, reflecrion map, 512x512 cube map.
Any tips ideas about it? good bad portfolio pieace?
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Feels like the lowpoly would be next if i havent forgot something.