Hey all, I needed to start on a newer project because my other model (Too Human model) is bringing me down a bit... so I said hey, why not go back to my roots, and do some low poly stuff. I defiantly need to work on my texture work, so again... this is more practice. I was inspired by the 360 game that is being developed…
*here's how it currently looks* Hey guys, how is it going? I'm Raphael and this is pretty much the first time I'm participating in a contest like this. Loving the artwork the community has been creating so far (: I wanted to paint something more cheerful than what I'm used to, so I thought painting Braum as a chef cooking…
Hello, guys. This is my first post and also the first project for my character art. I have studied anatomy and general workflow of realtime character making and I felt like I should make one myself for actually improving. I chose my main character, Wraith from Apex Legend and considering focusing on female anatomy and…
Hi everyone, This is a Tommy Shelby likeness I made during Pete Zoppi’s CGMA course. The first realistic character I ever made, pretty challenging but I had fun making it. There is plenty of room for improvement, especially the hair. I used xgen core for the hair, but somehow I couldn’t get the exact hair style as him in…
Hey all, So right now The Darkness 2 on steam is on sale right now for $12.49 - http://store.steampowered.com/app/67370/ I absolutely loved working on this game and I thought it was a great narrative driven FPS that was very fun to play. So I have 1 copy of The Darkness 2 I want to gift to one lucky greentooth randomly…
I started this over the holiday break it started out as a test, I wanted to try and make the braided cord and the handle in high poly as a proof on an idea I had, and it just grew from there. It was pretty fun just picking something up and running with it. It was also fun to be able to crank out a small project instead of…
Hello everyone. I am a junior artist and terrible doing lighting. I would like some tips to improve the light in unreal, Maybe different light colors or postprocessing options. Lighting is a very important step as an artist I am looking for feedback to do it right. The more I look to my project the more lost I get. I am…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
Hello everyone. I have been browsing here for a few months, in preparation for the final leg of my game design degree. I recently taught myself Zbrush and Quixel 2.0, and I would really enjoy some feedback. I took a concept piece that I made in Alchemy, sculpted it in Zbrush, and rendered in 3Do. All maps are baked in…
20200410: - Quick gesture drawings from reference (1 hr): Oof. Gesture drawing is hard. I've still yet to figure out how to get proper flow and good looking shapes. I dont even remember the analytical theory. Better grind 'til it's fine! - Clothes & Folds study from reference (3 hrs): The cloth felt more like value…