Directed to the people already in the industry, or having a deeper working knowledge of the industry pipelines than I do. How often do you get to use Zbrush, or similar program, in your pipeline at work? Over the last few years I've sunk a lot of time into Zbrush, and relying on baked maps to help push my diffuse and other…
Hi PC people, been a while that I have not posted a wip. This is based on a scene from the Tron Legacy movie. I am still in the texturing wip mode and so far the diffuse is almost complete. I am going to being this piece into UDK eventually. Looking forward for C&C. This is a portfolio piece so feel free to crit the hell…
I'm now on a new system(a 9150 dell) that has been partitioned. I'm using 3dsmax 8 on here with default viewport drivers and a diffuse ,specular level and specular color maps. I heard somewhere that directX9.0 viewport drivers let you see the specular without rendering. So I try that, no luck. Then I try OpenGL. I restart…
Hi ! I started recently a small project in UDK from a concept. So here's the result for the moment, there are still lots of work: - stones - Gold objects - particle - godrays - Water (yes it is water on the floor, which is not to my taste at the moment) - tweak the sand - ... HD I hope this is already not too bad. I put…
Hi everyone! :) I recently took part in the (now finished) handpainted #FoodChallenge contest, hosted by Sketchfab and Jasmin Habezai-Fekri. For my entry I made a chocolate orange cake & ice cream, complete with sketchfab wafer and spoon! Modelled in Maya, textured in 3D Coat. 2366 tris, 1024x1024 diffuse. model Here is a…
Hey Guys, Im using Marmoset to render a character at the moment, but im struggling to get a really glossy and glassy reflection on the eyes, do you have any ideas on how i can achieve this or even if i can in marmoset. For the eyes im currently going through Complex Refraction as i saw it on a tutorial to simulate glass,…
Final Result Hey friends, I'm working on a weapon and on the process of texturing the blade. After creating the Diffuse, AO, Normals, and Spec it still looks very amateur. I want to level up my texturing work. I'm wanting to replicate the look and feel of the Sai with a leather grip. And I'm looking for help on how to…
I have 1 multi/sub-object and 1 standard material in my scene. In multi/sub-object I have 20 textures (diffuse color), every texture has different ID. is it possible to join this standard material to multimaterial in that way, that the texture from standard material will have 21st ID in multimaterial and automatically…
so i wanted to bake my mapes like normals, height map. and base diffuse from max or xnormal. i can get the normals and the height map just fine but i cant seem to figure out where to get the polypaint info to come along with the export of the model. can it only be baked out from within zbrush? also thanks in advance and…
Hello everyone! Here is a new character I've been working on. It's a goblin character from a world set with a 1920's fantasy theme. Jimmy is a small time gangster who mostly makes his living by robbing people. He got his nickname because of his looks and for the pain he is. About 8k tripolys. 1024x1024 diffuse, spec and…