Directed to the people already in the industry, or having a deeper working knowledge of the industry pipelines than I do.
How often do you get to use Zbrush, or similar program, in your pipeline at work?
Over the last few years I've sunk a lot of time into Zbrush, and relying on baked maps to help push my diffuse and other maps, neglecting the workflow I would use if I didn't have Zbrush.
Replies
Not once for Halo Reach, Uncharted 3 or The Last of Us (granted I came in on the end of Last of Us to fix bugs and set dress some stuff)
All the rocks I made in Uncharted 3 were hand modeled. None of them are unique 1 to 1 textures as we used tiling textures and blends to make a ton of rock models look different than relying on 3 or 4 rocks to build a level with unique textures.
Depends on the studio you work for and the job you do. My texture artist used it everyday to sculpt the tiling rock textures used on my models.
I'm still trying to find a workflow/way to use zbrush to create rocks that still use tiling textures but haven't had much luck yet.
Working for a bigger studio, however, would have you be more specialized in a specific task.
Milkshape 3D ftw
Almost every week, but not everyday.
Tiling textures, organic level geo.
same for me, cant help but feel zbrush should have an easier to remember user interface if so many people use it sporadically. Its always so confusing to come back to and be like " where was that thing...whats it called again...do I hold shift or ctrl... ) haha
Its a sigh of relief that it appears to be the opposite, well in majority of the cases here.
Was getting worried i'd spend all this time trying to be a l33t sculpter just to have Crazybump thrown into my workflow instead.
Speaking of crazy bump, for those who use zbrush on a daily basis,
Do you still generate a lot of your normals from a diffuse via knald/crazbump/ndo2 ?
or is that just reserved for smaller assets?
Still use ndo, crazybump for small detail surface normals.
That still ends up using a unique dif texture as the end result of those rocks. Which unfortunately is not what I'm after