Yeah, what the 4chan discussion is trying to get at is that it is very easy to get caught up in anatomy (as in, "this muscle insertion goes here") while forgetting how these discrete parts combine into a greater whole - which itself can be simplified/stylized. A common example would be the case of naive pencil drawings…
I bought it, it's good for starters. If you already have some environment experience, might be a bit redundant though. If you don't, then it might me quite useful, since it breaks down the whole process in clear steps. Doing a whole environment by yourself can be quite overwhelming at first and this would help for sure! It…
Hi! I´d like to share my slice work done for Ubisoft Blue Byte's Champions of Anteria. The scenes have been collaborative pieces of which I have been in charge of:-Terrain sculpting/ texturing, Asset placement -Base light pass (Final pass provided by Lead LA Andre Thiel) -Creation of additional assets (Some textures of…
For your dominant directional light, in the cascade shadow maps part of the properties menu you can set the whole scene dynamic shadow radius to 2048 and the num whole scene dynamic shadow cascades to 3. Those settings give you a fairly soft shadow while still having defined edges. Play with those settings and you can…
First, thank you for taking the time to read this post. Allula is a story that started out as a text based RPG and over time evolved quite a lot. This has been a project in the planning for years now and we're finally ready to give it all a shot. We have the tools available to streamline the development process and protect…
Hey guys! It's been a while! So I'm finally starting to wrap things up with this piece. Currently it needs a bit of tweaking here and there, as well as adding blueprints to the level so that player could navigate around the whole environment...or 70% of it at very least. The whole thing, depending on different locations,…
I'm going to sidestep the issue of timelessness of games as a whole, and art's contribution to that, and focus specifically on the issue of timeless art in an environment where graphical capabilities are continually and rapidly increasing. I think the requirement for visuals to be timeless is that you can look back on it…
I'm using Maya 2016. I can use extrude then add the attribute "local rotate z" to get the result I want. However the extrude messes it all up. I already checked the regular rotate tool and all its options. From world, object, component gimbal everything. However this is 2016 and if the extrude tool has an option for local…
It was doin nothing but go counter clockwise for a while and then i slapped it in IE so it wasnt so turbocharged ... stared at the legs then freaked the fuck out. I dont really get the whole right/left brain shit... I've got the book and on "drawing with the right side of the brain" and as a whole i don't get it - anyone…