Nothing as exciting as a good ol scifi hallway! Another testbed for me for some new modelling techniques aswell as trying to get the hang of UE4. Still very early, so tons of holes, placeholders, and general funkyness :) Will post some more assets soon.
Quick question, I want to mirror a metallic wall mesh that I have, it will have a somewhat reflective surface. Will this negatively affect the reflection in UE4 in anyway? Will I see a mirrored reflection? Same question when dealing with refraction as well. Will this be an issue at all? Thanks.
Hi, Here's some images of my latest environment work. Made with UE4, modelled in Maya, sculpted with Mudbox and textured with substance painter/designer. You can see more high res screens and a fly through here: https://www.artstation.com/artwork/aPkm0
Hey guys, just had a quick session in worldmachine and UE4 and here are the results. This thing covers around 32km x 18km something in total area, so yeah its pretty huge and dynamically lit. This'll be my 1st venture with WM and I'm quite liking it for its results. Share your thoughts :smile:
Hi all, wanted to share this finished piece I recently did in UE4. I've been using the engine more and more for concept art and decided to do a very Miyazaki inspired piece. The original idea had many more shots but I just ran outta gas doing these scenes. Hope you all enjoy!
I have an issue with using hair in UE4, I am trying to bring my character into the reflections demo, but when I add my hair, just a simple material with the translucent blend mode and a texture with the alpha dictating the opacity, I get the glowing beard of destiny. Any ideas how to fix this or a good hair material?
I recall in UDK that I could set the desired pixels per meter texture density, and then there was a render mode that displayed each asset's density in shades blue-green-red. Is there something similar in UE4?
Rigger for games needed for a university project (September to April/May) for a stylised short film in UE4. Just human rigs unless we have loads of spare time and need others.You can email me at bethanyfox98@yahoo.co.uk with your portfolio and any questions.Thank you!
So, I am at a bit of a loss here and was hoping somebody here can help me. PROBLEM: When I am creating a control rig in UE5 (new feature) I am unable to get the IK bone chain to work properly. No matter how many values I mess with in the Primary and Secondary bone options, I can not get the bones to line up. I have been…
Hi everyone! I'm taking the UE4 Modular Environments course from CGMA and I wanted to document my progress since it's been a while since I've made a project of this scale. My environment will be a latin american colonial kitchen interior, with some of the outside corridor that the houses of that periodused to have. Though…