Nothing as exciting as a good ol scifi hallway! Another testbed for me for some new modelling techniques aswell as trying to get the hang of UE4. Still very early, so tons of holes, placeholders, and general funkyness
ZacD: i setup layer materials but it crashed, so I got pissed off and created a quick normal mastershader instead. Will get around to using layered materials. Right now there are no textures, just two colors
Bedrock: No not really, all designed/concepted by myself.
Anchang-Style: Floor is one meshmodule, roof is one with one for attatchments, one for the walls, one for the doors
beautiful. what kind of set up are you using for lighting? i'm trying to do a sci-fi scene in ue4 right now too and my lighting is coming out like crap.
Jeff: nothing new to talk about yet, just streamlining and speeding up my modelling a bit.
Count Vader: no lighting at all basically, just threw some stuff in there, lighting is highly placeholder.
Tobbo: I work exclusively with Modo.
SamirDuran: Dont know really, I'd say an asset like this takes a few hours to crank out. Depends a bit : )
Made some cable connectors as a design experiment, trying to lift my level of detail/design a bit, so want to think as many things through as possible and dont rush through half-assed solutions. Untextured etc, but mesh is there atleast : )
made some more blockouts, added in another asset, some kind of pressure-hatches to cap off the small side-corridors. Still fiddling around and considering how I will texture/light it all and handle the shader-aspect of the scene.
This is such a beautiful scene. I cant tell you how inspiring this is to me. I want to get working even harder now. I love the way you designed everything, and how each part flows so well with each other. I cant wait to see your progress on this. Love to see a breakdown some day. 8)
I love the blue, and the massive amount of it there is in the scene. Refreshing to see a space station that isn't white and gray with red and yellow trim.
Yeah this is super sexy, I hope you keep this overall blue feel.
Do you produce a hipoly for each of these pieces? I'm curious how much of the normal map work is unique maps, and how much of it is modular details?
like everyone I love this, even though its another sci-fi coridor.
I love what PBR brought to the table. so much easier to do non gritty stuff and still show forms in a good way, you can actually keep a texture clean without making it look unfinished.
This is brilliant ! The bluish look make it look different than the usual sci-fi look, can't wait to see more !
I just think you could add some windows.
Replies
Looking great.
Bedrock: No not really, all designed/concepted by myself.
Anchang-Style: Floor is one meshmodule, roof is one with one for attatchments, one for the walls, one for the doors
Really like what's in place. So far. What new modeling techniques are you talking about? Anything you can/could share workflow on?
Count Vader: no lighting at all basically, just threw some stuff in there, lighting is highly placeholder.
Tobbo: I work exclusively with Modo.
SamirDuran: Dont know really, I'd say an asset like this takes a few hours to crank out. Depends a bit : )
Made some cable connectors as a design experiment, trying to lift my level of detail/design a bit, so want to think as many things through as possible and dont rush through half-assed solutions. Untextured etc, but mesh is there atleast : )
Great work man !
You have 2 buyers here Sir!
Great work!!
Your work's always been a big inspiration for me, looking forward to watching this take shape.
Do you produce a hipoly for each of these pieces? I'm curious how much of the normal map work is unique maps, and how much of it is modular details?
I love what PBR brought to the table. so much easier to do non gritty stuff and still show forms in a good way, you can actually keep a texture clean without making it look unfinished.
this is a great example of it.
I just think you could add some windows.
http://community.thefoundry.co.uk/trymodo/?referral=Warren+Marshall
Modo is awesome. I don't get anything of real value for the referral but the link only works BY referral, that's why it's there.
But I don't understand. You said there were no textures done yet? So you modeled the rivets and panels right into your game mesh?
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Awesome job Tor!
Pretty sure by textures he meant stuff other than bakes/base colours/
:-)