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UE4 and mirrored geometry

polycounter lvl 15
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Swarm22 polycounter lvl 15
Quick question, I want to mirror a metallic wall mesh that I have, it will have a somewhat reflective surface. Will this negatively affect the reflection in UE4 in anyway? Will I see a mirrored reflection? Same question when dealing with refraction as well. Will this be an issue at all?

Thanks.

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