Hi all, wanted to share this finished piece I recently did in UE4. I've been using the engine more and more for concept art and decided to do a very Miyazaki inspired piece. The original idea had many more shots but I just ran outta gas doing these scenes. Hope you all enjoy!
You totally nailed the miyazaki mood I would be reaaaally interested to see more "behind the scenes" screens of those environments you made! Really good job abyway !
Well that just looks fantastic, except for the pug. The completely different art style is really throwing me off there, why a cartoony comic book like character that's the only thing with an ink black outline in an otherwise sharper and more textured world?
Fully agree with @FreneticPonies about the pug. Feels like a toon shader thrown on, with no attention to how it fits into the art style of the world. The environments are breathtaking, and the pug just feels out of place.
I personally like the pug, but something about the lighting on it is off. Maybe some more research into animal pose and anatomy would be a good idea, too?
@Olingova Heres a quick snippet of my though process for the first shot
As for the look of the pug I was trying to capture a scene from an anime. Something like this
My thought process was essentially the background would receive a sort of painterly treatment via post process. I used a Kuwahara filter to achieve this, but I didnt dial it up too much in my final renders. While everything animated or in motion would be toon shaded, a good example of this would be Guilty Gear Xrd.
Heres an early vis dev shot of the post processing in effect
Looking back I probably could have stylized the environments a bit more to suit the Pug look.
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Really stunning environments though!
As for the look of the pug I was trying to capture a scene from an anime. Something like this
My thought process was essentially the background would receive a sort of painterly treatment via post process. I used a Kuwahara filter to achieve this, but I didnt dial it up too much in my final renders. While everything animated or in motion would be toon shaded, a good example of this would be Guilty Gear Xrd.
Heres an early vis dev shot of the post processing in effect
Looking back I probably could have stylized the environments a bit more to suit the Pug look.