hey all, been a long time admirer of the work on this forum, i hope that one day that i can create something as awesome the art on this site. My real passion in CG is characters and creatures and I'm really trying to reach a professional level so that i can get a job somewhere, so with out further delay here are some of my…
I'm a traditional a traditional artist. I've been trying to get inside the game industry for a while but without success. Looking for some advice and directions. Somebody can help me? Here is my portfolio page: http://thiagogrusmao.com/portfolio/ Please If you want to add me on Discord: Grusmão#0918
Pardon my question, in polycount, how long it took to get paid? it's been a few days since he last contact me. I email to him but didn't get any reply this few days.
Seems like most everyone I know has one. What games are must gets? So far I'm really into: Flight Control Sway TaxiBall Peggle (I know I"m late to the party on that one. When's the Plants vs Zombies iPhone port coming?) What games is everyone else into on it?
Hey everyone, I have a bit of a changing point in my life right now. I really want to make it
into the game industry one day. Maybe working for a big AAA studio (Europe),
which has always been a big dream for me. I am currently 24 years old and
working as a 3D-Artist for Audi since one and a half years. My Maya skills…
I was hoping to use HydroEngine for a project, but it seems the company that made it has gone out of business. Ive tried contacting them using every form of contact the had posted on thier website (when it was still up), and im at a loss. The intended project would benefit greatly from the water effects i saw in…
some of you may remember me i used to be on polycount as rhinokey / rhinokio, but i have been AWOL awhile and forgot my pas, and no longer have the email associated with it. and this is the username i use mostly on the web nowadays. so trying to work out a work flow for a project and i need to bake some nice soft shadows,…
I'm trying to get particles to stop moving after a certain frame. So for example a superspray would emit particles from frame 0 to 30, and then after frame 30 all the particles would stop moving, freeze in air, but still have everything else in the scene moving normally (cameras and such). I heard that this could be done…