I'm trying to get particles to stop moving after a certain frame. So for example a superspray would emit particles from frame 0 to 30, and then after frame 30 all the particles would stop moving, freeze in air, but still have everything else in the scene moving normally (cameras and such). I heard that this could be done in video post but I haven't had any luck yet. Also tried changing the speed of the particles, using the track editor, no success yet. Any ideas?
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The Stop operator is not included in PFlow by default, but can be downloaded here: http://www.orbaz.com/products/particle-flow-tools-freebies.html
[edit] ok, got it to do forces, still not deflecting though[/edit]
Also, I've been reading the event stuff like it's code (it even looks like a normal flowchart). Is this correct or do events happen in parallel or in some other way that disregards the linking?
Not sure I'm going to be able to do what I wanted though. What I'm trying to do is have particles fill up a space defined by deflectors (I have a simple box shape that has no top right now) and then I was going to use a particle bomb to blow it up and have the particles scatter, freeze the particles and move the camera around to focus in on a few of them. But right now the particles aren't filling up the area, they just it the bottom deflector and fall flat. Using blobmesh to try and get the blobbyness but the blob isn't getting bigger as there's more particles.
http://www.ericchadwick.com/examples/files/particles_filling_a_box.zip
Is there a way to keep the particles a certain didstance away from each other? Particle flow has a keep away event which adjusts the speed of the particles to keep them apart, but when they're constrained by the box they still just fall flat onto the bottom. If there's a way to force the particles to stay a certain distance from each other and if they're constained by the box, then the only way for them to keep that distance would be to move up, filling the box.
http://www.orbaz.com/animation/BeachBalls.avi
http://www.particlefx.com/education/PFlow/
Another free resource though...
http://www.scriptspot.com/bobo/mxs5/pflow/
Also look up "interparticle collision" in the Help. Some ideas there that might work, without Particle Flow.