So I created this environment scene in Maya 2011, and use two different CgFX shaders for all the objects, one that allows for texture blending and one for everything else. So I saved everything in one folder, and moved the CgFX files and all the textures there, beacuse I want somebody else to be able to open the scene…
Portfolio:http://lucasannunziata.com/https://www.artstation.com/artist/lucasannunziata SKILLS:• Creating high quality 3d game assets for use within game engines• Creating textures and materials using a mixture of Photoshop and Substance Designer• World building in engine, bringing levels from graybox all the way through to…
Every 3d package texture baker could bake from one UV to another or from one mesh to another. Could be done both ways actually. I don't use 3d max for a decade already but as far as I remember it could be perfectly done in render-to-texture dialog. Or any texture baker that support a texture on "hires" mesh. Substance…
I've been working in Max 2011 and for some reason at random when I remove a face or attach pieces of editable poly together (I think there may be other triggers but those ones stand out in my mind) I'll get really weird smoothing/normal errors sometimes entire faces black out or sometimes only portions of them do. The only…
I have be using Maya for a few months now and have created a whole bunch of stuff and learnt a lot. These are the two best pieces i've made and I was just looking on how I could improve my work. I have briefly used UE4 and don't know if I should put them into it to get my final image to show off my work. Any advice is…
Hey I have been doing the rigging the human face in maya 2011 and character rigging for production in maya 2011 from Digital Tutors. I have been trying to connect these two diffrent rigs two each other and have come across a problem. Iam using the wrap deformer to combine the head to the HeadBody. The problem is after i…
Hi there Polycounters. This will be my first thread at this forum. Anyhow lets get right into it. Im doing a small UDK scene for the purpuses of practice texture making and fancy normnal map sculpting. To my help i have Mudbox 2011. However im getting really strange errors i cant seem to find any help for so i assumed this…
Wanting to get back into creating game art with an interest in the high poly ZBrush sculpt > max low poly model / bake / texturing process. Have been out of the game for a while, (last time I created anything was 2008-2011), wondering what the best resources are these days. :) Appreciate any suggestions. Have purchased…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
Hail and well met! My name is Adolfo, cofounder and developer at Hail Studios, a new game studio. We are focused in the development and commercialisation of new games in different platforms, mainly iOS and Android for now. Our current project is Unnamed 101, a game developed for iOS that takes place in a fantastic…