Hi there Polycounters. This will be my first thread at this forum.
Anyhow lets get right into it. Im doing a small UDK scene for the purpuses of practice texture making and fancy normnal map sculpting. To my help i have Mudbox 2011.
However im getting really strange errors i cant seem to find any help for so i assumed this would be the place to go.
So this is my lowpolymodel.
![3dsmaxlowpoly.png](http://i795.photobucket.com/albums/yy239/Visceral3D/3dsmaxlowpoly.png)
Here is the low poly UV's with it i export into Mudbox 2011.
![UVshelp.jpg](http://i795.photobucket.com/albums/yy239/Visceral3D/UVshelp.jpg)
This is the result of the sculpt, just some worn edges to give it a moore stone look, yes its not perfect but its for learning.
![mudboxsculpt.png](http://i795.photobucket.com/albums/yy239/Visceral3D/mudboxsculpt.png)
And after i run a normal map extract operation from within Mudbox i get this horrible abomination.
![result.jpg](http://i795.photobucket.com/albums/yy239/Visceral3D/result.jpg)
And trust me it looks even worse in UDK.
Can someone tell me what i have done wrong here? I dont have that much experience with sculpting normal maps.
Replies
What app did you model in? If it's max, have you tried resetting xform and collapsing back to epoly?
at some time I need to head over to the wiki and look into 3ds max smoothing groups. Always confused by them since in Maya we just have soften edge and harden edge.