Hey guys. Im just finding out about how to crete a 2nd set of uvs where there is no overlap for use for lightmapping a static mesh. My question is what rules apply to laying that 2nd set out? I posted below the normal set of uvs where I use overlap, 2nd uv set where I isolated all the uv shells but havent yet got them in 0…
Whenever I use lightbox I prefer the display setting which shows 4 rows however everytime I close and re-open zbrush lghtbox reverts to the initial single row setting, I have tried to store config but that doesn't save this particular setting is there a way to store the 4 row display setting for lightbox?
How to see current frame number? I dont like to move selection range slider to my curent position to see what frame im in, or multiply timeline seconds with framerate and add frames after dot. Does somebody have addon for framecount or something? I dont see anything in settings.
Hey, So I would like to know if it is possible to change the default settings of the tools in max. For example, the default weld distance setting is set to 0.1. I would like to have it at a default 0.0001. How would I go about doing this? I am aware that this is entirely unit dependant (1cm = 0.1 mm). But I have my max set…
SP create a texture set after each material zone but not when you check "Create a texture set per UDIM tile". Is there a way to make SP create a texture set per UDIM tile AND also for each material zone?
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
Rightclick, break is the option you are looking for. Select the edges and break em, then move the islands apart And you shouldnt need to move points closer, just raise the weld treshold. If yiu set it to 1 you should be able to weld everything in the 0-1 range into one clump :)