Solution (sort of) I tried flipping the problem tool before merging and this time it worked. Merging down is an undo-able operation so its a good idea to save before you attempt it. Merge down from a good tool to the whacky one.
Hello there 1. does 3DS max have a feature where if I push object A into object B, object A wont stab through object B? 2. Is there some sort of setting where if I push Object A into object B their geometry will be merged to make it as if object A was always apart of object B, for example if I manipulate an edge on object…
Select the uvs you want to merge over and go to Create UVs - Copy UVs to UV set - Select the uv set you want to merge with. If the uv set you're merging to already has UVs for the faces you selected, it will overwrite them. I hope that made sense :/
I was trying to create a bow with a half sphere (polygon). I deleted half of the sphere and then duplicated that half sphere and resized it for the inner surface of the bow. Then I try to merge edge... here comes the odd part. It's merging them twisted and fliped in direction so few faces are crossing each other and…
I have created some geometrys with the CV curves and extruded them with a polygoncube. Then I merged the curves, but when I try to rotate the merged curves they all rotate in different ways like shown here: Is there a way to avoid this? I know there is a topic on this for animation (rigging), but in this case its modeling.
A simple question guys; is it possible to merge (load) a max file into an opened scene using a MAXscript? The idea is to bind it to a keyboard shortcut to call up a generic human scale mesh (example; scale_mesh.max that i keep somewhere on my C\drive) to check a proportion of a building/ doors/ props/ etc compare to…
Hey guys, I am curious if there is possibility to somehow merge layers in substance painter. When exporting files into UDK, I have over 40+ textures. I tried to combine those alredy, but Igot dozens of small parts and its impossible to combine it into one. If its not possible to merge layers or export out as one texture,…
Hey, pretty simple question for you guys. I currently have an object with 8 polygon planes inside which are set up to mimic the way a camera aperture functions. I can animate it as it is now, but I need to rotate the thing while preserving the pivot points of the 8 polygons inside. It's important that these things move…
Our game levels are pieced together by designers in our level editor using discreet assets that have their own mesh and texture data. We need to do some texture atlasing and geometry merging to reduce draw calls. I'm hoping to reverse build the levels in 3DS Max and merge / atlas things there. I'm pretty confident I can…