Hello there
1. does 3DS max have a feature where if I push object A into object B, object A wont stab through object B?
2. Is there some sort of setting where if I push Object A into object B their geometry will be merged to make it as if object A was always apart of object B, for example if I manipulate an edge on object B it will deform object A since they are merged?
Thank you for your time.
Replies
Max doesn't have any kind of dynamic mesh kitbash AFAIK...
Even the 2014 version? that is what I am using.