Hey, pretty simple question for you guys. I currently have an object with 8 polygon planes inside which are set up to mimic the way a camera aperture functions. I can animate it as it is now, but I need to rotate the thing while preserving the pivot points of the 8 polygons inside. It's important that these things move flat on the object, so that they only move on the object's x-axis, but I don't know how to keep the pivot points intact when merging multiple objects together like this. I tried to manually reset them after merging and moving, but I can't get it precise enough by hand.
Right now the object is currently in separate pieces, so I still have the geometry and pivot information intact.
Actually I might have phrased the question wrong. I basically need these 8 objects to move on 8 unique axis' after merging them together.
Any help is appreciated, thanks!
Replies
An object can only have 1 pivot location for transformations, so merging eight pieces together will result in a single object and a single pivot point. If you want a single object and 8 moving pieces, you will need to rig the object with joints and animate those instead.
well, that was certainly a simple fix. Guess all I needed to do was parent it. Thanks man!