I have created some geometrys with the CV curves and extruded them with a polygoncube. Then I merged the curves, but when I try to rotate the merged curves they all rotate in different ways like shown here:
Is there a way to avoid this?
I know there is a topic on this for animation (rigging), but in this case its modeling.
Replies
By default Maya rotates objects independently based on their pivots, that's why they seem to move where they want.