Hello , At CRYTEK - (game FAR CRY ) I've found Normalmap previewer. I don't know but maybe You will find this Normal Map - Poly Bump Previewer useful , looks good, works fine and easy to use in format .OBJ . Just try it. http://www.crytek.de/downloads/index.php?sx=polybump
Hello! By default DDO using bump map for some details of relief. But what is the point to use extra map for it if we already have normalmap? Can i move those details to the normalmap in DDO somehow?
Hello everyone! I'm searching a way to have a material in Unity with normal map, diffuse, metalness and roughness map. I couldn't find it in the standards and anything really explaining it on the net, so maybe it could be bought or made in some way? Is it possible to have/make something like that in Unity? If yes is it too…
Maybe I'm missing something but does anyone know of a way to bake procedural bumps into a normals map using the projection technique? I thought it might be a nice way to add some additional flavor.
I've been dabbling with ShaderFX off and on but only recently dived head first into it. Awesome tool! I am looking for some reference on setting up self-shadowing bump maps. Does anyone have any example ShaderFX tree to show how to set this up?
Alright, so I'm using Substance Painter (latest version) and finished making the bump maps. I save the file and bring it over to Maya and apply it to my mesh, and I get this: I want this to look like a nice, smooth dent in the metal. But instead I'm getting this ugly roughness like a finger print or something. The…
Hello, this is my first thread and I think I should write more often. My problem is with Crazy Bump using the Normal Map Mixer (I read in the wiki that this method could be the best). I create a first 4K Normal Map and when I load the second one (same size) it appears out of phase, bigger and clipped. I have checking other…
Does anyone know when extracting normal maps in mudbox 2012, if a bump map is applied to the high poly, does it get baked down to the low poly as well?
I am trying to bake a mental ray bump shader to a normal map using maya transfer maps however I can't seem to get it to recognize the mr shader. Has anyone ever tried this? Is there a way to render a normal map using the custom shader option?
If you don't mind me asking can you explain the premise in which this piece is set or more broadly, context? It's just that I've both practical experience operating plant machinery and military IFV armored vehicles, as a much younger man waaay back in the day so atm trying too interpret your design - concept direction in…