Maybe I'm missing something but does anyone know of a way to bake procedural bumps into a normals map using the projection technique? I thought it might be a nice way to add some additional flavor.
Well... it works by default? Been trying this out just today and it worked like a breeze. Just apply the bumpy material to the detailled object and the RTT will bake it to the normalmap slot. Might also work with the heightmap bake too...
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(And thanks MoP!)