This is actually my first time taking part in a challenge like this, so I’m really excited (and a bit nervous) to share my progress. 😊 I’ve completed the blockout phase and decided to go a bit further by starting to sculpt some parts of the scene. I felt that certain elements, like the wooden platform and the stone base of…
Bored with the classic way to study human anatomy I started this bust: a hybrid between a human and a bird. As you note, torso and arms are human, while head and hands are inspired by various bird images on the net. The greatest concern was sculpting the arms (my weaker point at the moment). Definitely improvable, at this…
Thank you very much, guys. I will check these out and apply them to my project. I'm hoping to post updates in the coming days if you feel like seeing the progression :)
Hello, Folks! I appreciate you taking the time and taking a peek at what I'm working on! I should preface before continuing with this post, this is my first project I've delved into in over 3 years. Last thing I made was some doodle in ZBrush back it 2017 (can be seen under my sketchbook topic). Kinda fell off art due to…
UPDATE 1-2-2020 JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC…
Who we are... Fusioncore Interactive is a small game development studio with members from across the globe, each with their own unique talents and skills. We are currently working to release our first game, a mobile JRPG. It's a cyberpunk themed action/strategy JRPG aimed at both the casual and more intensive gamer. We've…
After we read his fantastic post where he shows off some 3D illustrations & concepts, we asked Artem 'X-Convict' Volchik if he'd mind writing about the process of creating these images. More importantly, he touches on the benefits of creating concepts with this method that we think you'll appreciate. A 3D Concept Process…
Hello My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount. At the moment i'm focused on improve my sculpting and concepting…
I'm working on a Kuwahara + outline Post Process effect in 4.27, Is there any way for me to exclude grass/foliage actors with my Post Process effects, coz It doesn't look too good with Kuwahara filter on.
I'm making a sci-fi environment using a bunch of modular assets - walls, floors, props etc. all using separate texture maps. I'm now texturing these assets in DDO, and I keep thinking it'd be hugely useful if there's a way to import the entire environment in 3DO but only have one of the meshes treated as my current DDO…