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Sketchbook: Francimnus

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Barto triangle
Hello

My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount.

At the moment i'm focused on improve my sculpting and concepting skills, i've been messing around with 3D stuff for around 3 years but only at the end of 2024 i started to learn zBrush.

i think i'm reaching a point of what i would call "sloppy sculpting", i've watched a few monster concept artists sculpting and they kinda don't mind the stroke, like, they don't give more importance to it than it deserves, a thing that i've experienced and seen is that a lot of new sculptors think too much before doing a stroke worrying that this next stroke my ruin they sculpt(it's kinda silly to read this in retrospective) but it really happens, i think it might be the same thing in the brain that freeze people to act in some other situations but isn't the point here.

For concepting i've been trying to do the photobash stuff that some people recommended me here on polycount but i'm also trying to deepen my mental ability of generating images(people may not know but you don't need an IA to generate images, your brain we're made for this[or maybe this is part of the schizo perk?]) i might talk more about this at some point but it's really working to a certain extent.

At the moment i'm sculpting this Trunk Hammer, heavily inspired by monster hunter, the head of the hammer is a tree trunk with some turkey tail mushrooms on the back, the handle an ivory tusk of somekind of animal(that's an excuse because there are no animals with this kind of tusk shape) and i'm experimenting with this kind of Shield(?),Handguard(?),Hilt(?) on the front of the hammer 

Blockout
Starting to sculpt the trunk
Pureref



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  • Barto
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    Barto triangle
    it's been really odd doing this piece, the stump part is a bit strange but i think i got most of it basic shape but the mushrooms i'm still undecided, i did some tests, maybe i should make it more sparse and fewer, i also found this ref that the mushrooms stacked looks like a flower and i really liked it, i would love to see some opinions if i should do this one, the big "mushroom flower" in the back with a few sparse smaller ones 

    (edit) i did some tests 
  • Barto
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    Barto triangle
    After recieving some help i finally achieved a result that i feel good about, still need some refiniment on the folds of the connected ones, for those six separated pieces i will retopo, bake, texture them and then use lattice to change their shape and spread them across the stump, this will save me a good amount of time both on texturing and retopo, for now i will go back to the stump
  • Barto
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    Barto triangle

    Update: stump finished. i just need to add the tertiary details, but this will take no time. started experimenting with the chain and the shield but I'm still on the fence about the chain.

    I'm planning on using this asset to start learning animation. I already have a well-rigged humanoid, but if i port the model to UE5, i would want the chains to have collision with the stump. but I have no idea how I could do that.

    The mushrooms are already done; I just need to spread them on the stump. the handle is a simple tusk, so there isn't much to do there, but I want to try to make its connection to the stump more compelling





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