Hi everybody!Early this year I started sculpting in Zbrush. I followed some tutorials and then done some random stuff. In this time I discovered that I really enjoyed 3d sculpting and also realized that I want to make characters (first post here, fingers crossed :# ). Automatically that implied that I needed to learn stuff…
Hi all, I'm working on some effects for a friends RPG Maker game and it's the first time I've done FX animation so I'd be super grateful if I could get some critiques on what I'm working on. RPG Maker doesn't allow custom frame timing which sucks so every frame lasts in engine about 60-70 milliseconds so I'm working with…
I'm considering getting the Quixel Suite but have a few questions. What would be to workflow to render a similar result from what I see in 3DO in Maya? I want to use Mental Ray or software rendering shaders like Blinn, PhongE and the like. For example I can use the same IBL in Quixel and Maya, but what shader should I use…
Hi Would be great to get some advice on map export settings from ddo for use in Toolbag2. I saw that export can be set for metal skin etc. Searching on the wiki didnt solve the problem of exporting maps for a character that is metal skin etc so I exported as undefined. The maps look great in unity and in max but they dont…
Model/Wireframe: First Pass Texture: Sketchfab Model(So you can rotate): https://sketchfab.com/models/78dfad5faf4c4aa0a61780c9e0b55c84 Rotation Gif: Attached gif file Current Render:
hi guys, i decided to illustrate leblanc, because i main her :) ) i wasnt sure about the champ and skin at the beginning, but i thought to myself not to overthink things and to keep it simple. i´m starting with quick ideas in pencil and refine some of the ideas in photoshop
Going to be making this character for a private project called FREERIDE. Their name is Proto and though i have some concept drawings i still haven't 100% nailed down their details. I plan to use ZBrush, Marvelous Designer and Togogun to create a game-ready asset that can be used in Unity.
Hello there Quixel community, I'm currently developing a calibration and pre-set profile for Total war: Attila and everything works fine except the gloss map. The shader in TW:A works a little bit differently but I found a way how fix it. I still like to create preview images from 3DO, since they look awesome, but I need…
Hi support, When I open a color ID map in DDO, I get this error and then the Quixel Suite crashes. Is this a known issue? I've followed all of the trouble shooting steps. I've set all the executables to run as administrator, made sure my photoshop installation was English, and made an exception in my firewall for Quixel.…
Hi everyone, I'm looking for 2 features of Quixel Suite 1 in Quixel Suite 2 and I cant find them. Where is the option that we could decrease and increase the texture resolution for better performance and second where are the rendering options such as background color, etc. I will be appreciated if you help me. Thanks