Sorry AM, I just jumped in and didn't read everything because per was nonstop moaning about polycount etc etc. I find it a bit weird you're not getting any job, even as remote artist as a temporary state until you can find better. I understadn you want to be a character artist and only a character artist, (maybe i'm wrong…
Hi Dillon and welcome. Concerning the software you use, and please anyone correct me if you feel I'm wrong here, but I think it mostly comes down to what you know/what the studio you work for uses. I've not used much Cinema 4D but most of the people I know who use it work in advertising and digital media rather than games…
Hey @"Eric Chadwick", No worries, its pretty difficult for me to get defensive. I completely agree with you that people can learn from the critiques of others. I do intend to make all of the critiques accessible to anyone interested for free as well to ensure the most people can learn as possible, especially if they arent…
1. Since you looked at the Ultimate Career Guide already, I'd assume you'd know that there's a variety of tutorial/resources at your disposal. I'd recommend Raf Grassetti's anatomy set if you're looking to focus more on character sculpting and zbrush in general: https://gumroad.com/grassetti Outside of that, it would do…
I agree with everything said above. All i want to add is try to be humble and open minded about always needing to learn something. Don't settle on the fact that "you have experience" people do not really care if you have 10 years of experience if your work is not what they are looking for.Also please, i beg you, don't let…
Ok, I'm going to shamelessly lift adam's scene breakdown format because dammit, he did it right. What I'm Trying to Do: - Produce a very competitive portfolio piece (this is the big one... I'm going on sixteen months unemployed and have to land some kind of job in my area very, very soon) - Transition from U3 Editor to UDK…
@floon I never decimate my meshes, unless it's a character going into Marvelous Designer. To speed up simulation performance. But for baking I go with the original high poly model to get best possible baking results. Also, I always use .obj for baking. I haven't encountered shading problems when getting an .OBJ (yes,…
So first off, it's not horrible for a first attempt. I know it can be difficult learning on your own. I started teaching myself 3D about 3 yrs ago, and figuring out what you need to learn in what order can be tough. My first suggestion since you lack fundage is Mari Non-Commercial license. I forget what the limitations are…
@Melazee Thank you for the kind comment and feedback! I love platformers too and working on this guy has been a blast! While I don't plan on rigging him myself, I want this character to be ready to go onto the next stage in a production pipeline so I have been building his low poly mesh to be ready for rigging. Basically…
Just a random thought: It might be better to aim ahead of your competitors rather than be content to catch up to their previous milestones, and simply lift pages from last season's Autodesk playbook. I actually subbed to Modo indie 901, because I figured that for that price, I could afford to keep it around just for…