Hey Polycounters. I've poked around a little in past threads, and haven't found much on Think Tank Online. Has anyone taken their online program? What were your experiences/thoughts? I've seen a few reports from people who took their on campus program but nothing about the online portion. I'm thinking of taking the leap of…
Hey all! I think it's about darn time I started my own sketchbook on here and became more a part of this wonderful community. Please, if anybody has any input about anything I post up here don't hold back. I love criticism, the more input we give each other the more we can learn! Anyway, to kick this off I've got a quick…
This one probably isn't going to be that hard. It's from a television show that ran in the nineties. I have many fond memories of staying up on Saturday evenings to watch this show with my friend when I was between the ages of 8-10 years old. This happened to be one of our favorite lines from the show, which we would…
Latest update: Been a while since I've done a full environment, and I really want to see if I can do something "proper" now that my knowledge of lighting and texturing has improved a lot since the last time I did one (some 8 or 9 months ago). I decided to go with the Chinese "coffin apartments", these really cramped,…
Hi all,this is my first thread. I'd like to show you something recent about modular stuff. Here's some images illustrating hi/low poly assets(Marmoset Toolbag + Zbrush screengrabs) and the complete scene in UDK (8 shaders - diffuse,normal,specular,emissive @ 2048 + 2 materials from Epic) I'd like to hear some advices…
Hey guys! My friends and I just finished working on our first game for the iPhone! I did the art for the players, menus and backdrops. I know it lacks content, but we are working hard to produce more, but I would be humbled if any of you would download it and give me some feedback. Maybe even spread the word for a fellow…
This semester I was able to choose a game development project so I am making all the art for a project be it restrained. Anyhow heres a new model and texture ( the model is losely based of friends model but with quite alot of modifications). The model weighs in at 1700 polies and 1 512 texture map no bump, normals or…
3D artist looking for freelance work My name is Sibiriakov Kirill and for more than 8 years my mainpoint of interest is commercial visual art.I specialize to creation of advertising visuals, concept art and architectural visualization, game development. I had an opportunity to work with a lot of major clients from…
Hey everyone! My studio just released our second game to both iOS and Android app stores! It's a great dice rolling strategy game to save a city from fire! If you're bored and want a fun free app to download, please check it out and let us know what you think!…
Trying to organize a HALO 2 LIVE game tonite with fellow Polycounters, November 21st 2004. The time, sometime around 8-9 pm eastern time for the start of the game. So far it is I, R13, The3DGuy and possibly bearkub. If you're interested post a reply to this thread with your LIVE name so you can get an invite or drop by…