Hi all,this is my first thread.
I'd like to show you something recent about modular stuff.
Here's some images illustrating hi/low poly assets(Marmoset Toolbag + Zbrush screengrabs) and the complete scene in UDK (8 shaders - diffuse,normal,specular,emissive @ 2048 + 2 materials from Epic)
I'd like to hear some advices before moving to the final texture pass.
Imgur album
http://imgur.com/a/2Y9oR#0
Videos recorded in Fraps
http://youtu.be/wdXcZnkflwohttp://youtu.be/eY3tSqLf2N8http://youtu.be/OMlduAeHFjU
Thanks in advance!
M.Pignatelli
Replies
What you have looks good in technical terms but in terms of style, it's bland. You have a great base to expand upon that, now give it some character and it'll turn out great!
thanks for your feedback!