When I export a model from ZBrush in FBX format it's about 300MB. When I import that model into 3dsmax and export it again it is 1.5GB. (In the FBX Settings I have everything disabled, no textures or animations). It's exactly the same model as in Zbrush, No modifiers or textures, animations added. Does anyone know what is…
Hello, is it possible to use the Vertex's Alpha value as a material map in max5.1 ? The Vertex Color map only supports rgb, wondering if there is such thing for the alpha value as well... trying to make some preview materials for a gameengine. Also looked into compiling my own plugin (modified vertex color map) but cant…
Hi, I started to use Quixel suite and tried to modify the shapes of my selections but the menu isn't showing. This one : I tried multiple things like reinstalling photoshop, Quixel, try admin launch both Photoshop and Quixel and also tried on Photoshop CC / 2015 / 2016 and 2017. I changed the language of photoshop to…
I noticed that FFD box and the preset FFDs don't behave the same way. Here is an example with a box FFD with 4x4x4 points vs the preset 4x4x4 FFD. It's as if the splines are created in a different method across these two modifiers. Is there any way to get the box FFD to behave like the preset FFDs? I'm asking since I want…
Hello, I was wondering if anyone out there have any good scripts or the like to modify all the TCB values of selected biped objects in one go. I have found a few old ones but I haven't got them all working with max 2010. The ones I've tested are called: CStudioGlobalTCB Controller Manager (By Lorne Brooks) keyManager…
Fun little model of a WW1 era fragmentary grenade in the style of one of my favorite all time games - Borderlands! Modeled in 3DS Max 2018, textured in Substance Painter and rendered in Vray using Toon. Some post work in Photoshop to "toon" it up a bit. Skull model purchased on TurboSquid, modeled by donGuzzini and…
Hello I am very close to publish our first set to Wraith king, but I've scared to see the detail map has stopped working. It has always worked well, I guess the last valve patch modifies it. Anyone know anything about it? I hope to publish soon and create a thread to share work with you, thank you very much for the help.
Anyone know of a way in 3dsmax to convert the green edges in an unwrap to blue pelt edges? Basically what's happening is that every time I collapse the unwrap modifier (to make tweaks on the mesh), it forgets all the pelt seams. Is there a way to convert the green edges into blue edges? Or even just a way to select all the…
Hey all, I have just modified the Seams from UV isles script so it now marks edges as sharp, rather than making seams, and i thought that some people may find it useful for adding quick smoothing groups etc. :) Sharp from UV isles (current version 1.0.1) *Updated on 15th August 2011* You can get the script from HERE
Hi guys, just started learning 3d modelling a few days ago. I haven't attached the shoulders to the body yet, and the sword on the right is just because i haven't removed the mirror modifier yet (i'm using Blender). I'm making models for a 3d game I'm writing and want them to be reasonably low poly count. Would appreciate…