Hi guys, just started learning 3d modelling a few days ago. I haven't attached the shoulders to the body yet, and the sword on the right is just because i haven't removed the mirror modifier yet (i'm using Blender). I'm making models for a 3d game I'm writing and want them to be reasonably low poly count.
Would appreciate some advice on my model below.
Thanks :poly122:
Replies
Good luck!
Have you watched this tutorial by any chance?
http://www.cgmasters.net/training-dvds/character-creation-tutorial-modeling/
If you can afford it I would highly recommend it, contains many immensely helpful modeling tips&tricks and topology how-to's.
Good luck.
I took the liberty of doing a paintover for ye: