Walk cycles are HARD to do well. I can definitely see some influences from the book, which is good, but if you want to be an animator, trying to make it look better by adding lights and textures is counterproductive. This is a phenomenal video I strongly encourage you to follow. It's in Maya but the same principles hold.…
some questions regarding using both dynamic and static lighting. working on a level that uses dynamic outdoor lighting, but anything indoors is set to static lighting. Does a lightmap get baked down to a texture if there’s no shadow information on the mesh? If there’s partial dynamic light and also partial static light…
Hey guys, I'm working on a block-out of a basic environment and am trying to setup some basic lighting, but I'm having an odd issue where my preview/build lighting light is way different from the lighting I get in-game. If I build lighting, I get the normal lighting I want. If I try to go in-game just after doing build…
Hi , i have yet another problem. This time i have a probleme with lightfunction, i can add a light function to my dominantdreictionallight, but i can't add one to any other light, does somenoe know why? edit: found by myself that only certain type of light can activate the light function. I made a little list really fast…
HDR Light Studio software provides 3D artists with a new way to light 3D imagery. Paint your shot with lights. The lighting process is now easy, fast, precise, creative and enjoyable. HDR Light Studio builds lighting that is used by your existing 3D software and renderer. By adding HDR Light Studio, 3D artists become more…
I'm learning to light a basic scene in Unreal and I'm getting some weird light glitches from directional lights. It's better visible when I remove lights one by one. Point light doesn't cause such glitches. Actually I made a scene with just one directional light and a cube and the glitches were still appearing. So it's…
Hi, 1) Are there any workarounds/ hacks regarding the loss of specularity with baked static lights? 2) I'm also looking for some advice for stationary lighting: - Handling of the channel (max 4) restrictions of stationary lighting in general. - General Setup -> which lights should be static, and which should be stationary?…
Hi everybody! I need to render the scene using the light map as the lighting. I've baked the light map but I can't apply it! My attempt to use it through the self illumination has failed. It gives black/white lighting. There is no color information of lighting. Please help!!! Any advice?
Hi,I have a problem with the second point light in Substance Designer . I enabled 2 point lights , but whenever i control the light , only the Point Light 1 moved. How can i control the Point Light 2 . Thank you .