some questions regarding using both dynamic and static lighting. working on a level that uses dynamic outdoor lighting, but anything indoors is set to static lighting.
Does a lightmap get baked down to a texture if there’s no shadow information on the mesh?
If there’s partial dynamic light and also partial static light hitting an object, what’s getting baked to the lightmap? Just the shadow info from the static light?
Replies
Depends. Which game engine?
Different meshes can usually be applied separate lighting. So interiors would be entirely unaffected by exterior lighting, and vice versa.
Or you can have a mix of the two.
this would all be UE4 specially.
Ok. Moving this to the Unreal Engine section, so you can get some answers.
iits explained fairly well in the documentation so double check there but if memoryserves static and stationary lights will be baked into lightmaps on objects that support static lighting but moveable lights will not,
everything will be affected by the dynamic lighting unless you expllcitly disable it