I'm learning to light a basic scene in Unreal and I'm getting some weird light glitches from directional lights.
It's better visible when I remove lights one by one.
Point light doesn't cause such glitches.
Actually I made a scene with just one directional light and a cube and the glitches were still appearing. So it's either an inherent "quality" of directional lights in UE4 or I'm doing something wrong on an even more basic level.
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The shadow bias parameter can be found in the properties of the light source, on the details panel. In case you or someone else would run into this in the future.