Hi,
1) Are there any workarounds/ hacks regarding the loss of specularity with baked static lights?
2) I'm also looking for some advice for stationary lighting:
- Handling of the channel (max 4) restrictions of stationary lighting in general.
- General Setup
-> which lights should be static, and which should be stationary?
Key Lights like directional and skylight = stationary; fill and rim lights = static etc.?
Thx
Replies
And you can actually have as many overlapping stationary lights as you want/can afford. The 4 limit is if they're casting static shadows. Once the 5th one that intersects is placed, the smallest of the 5 lights will have static shadows disabled and it will only cast dynamic shadows at that point. There's no way around it other than using static shadows where necessary or tweaking falloff/radius.