I'm probably going to have to make it one piece if the problem isn't fixed. The only reason why I did it is because our professor is always stressing the fact that we need to make as many modular pieces as we can. But I would like to fix it just so I can avoid this problem later on.
Show what your planned result should be, image references of other projects. Also show your current progress. We can't help without seeing something. This thread might give you some ideas about how to modularize it, depending on what your goal is. https://polycount.com/discussion/91066/pirate-castle-udk/p1
This is an assignment for my game environment class and we had to make a low poly hallway as each modular piece needed to be less than 1000 tris and I’ve never textured a hallway before or done something like this so I was just looking for any advice on how it looks or if there is any things you think I could add to the…
Im having trouble with the MCG modifier "Stacker MCG". Im working on a modular building set and it seems like the walls with the "Stacker MCG" modifier dont line up properly whenever I create the duplicates. The two walls slightly overlap or create gaps and dont snap edge to edge. The original walls are XFormed as well and…
Hey guys, I have the task to model and texture a 3,500 meter asphalt runway that needs to look as realistic as possible with a high texture resolution. I've been trying to think about the best way to tackle this, possibly with smaller modular parts? But I'm not sure. I'd really love to hear others suggestions and possible…
currently I have model most of the mid poly version of this building. but im having trouble figuring out how to break up some of the parts into modular pieces. I duno how to split it so that the tilable textures will work properly. Until i figure this out i feel like i shouldnt go further with the modeling. any suggestion…
Hoi! Currently working on an environment showcasing a sci-fi based environment utilizing PBR for materials and imported into the Unreal Engine 4. I was just wondering if the peeps could give some criticism as to how it looks plus any potential ways to improve art development skills! Also I was testing modular building…
Hey all im just having a seem issue in UDK im getting dark lines in between my modular peices (They arn't glitching) they are just dark and highly noticeable Uploaded with ImageShack.us What should i do ? If its a measurment issue i have set my 3DSmax to 1 foot per grid block and iam keeping everything to an even number…
I'm developing a modeling tool in Blender which functions similarly to the Offset filter in Photoshop. The concept is to simplify the creation of seamless modular elements, by offsetting their seam edges into editable space. My current version is simple but functional, please check out the following demonstration:…
I´ve started a fast blockout of a modular industrial scene. I want to create something like a hydroelectric facility, but only a small one. Not realy sure about the final layout, just playing around and trying different placements of shapes. Any comments, crits, ideas or maybee links to nice references and stuff like this…