This is an assignment for my game environment class and we had to make a low poly hallway as each modular piece needed to be less than 1000 tris and I’ve never textured a hallway before or done something like this so I was just looking for any advice on how it looks or if there is any things you think I could add to the texture to make this better?
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More detail in general would be nice. Everything is a bit on the blocky side. Speaking of which, beveled edges would look great in an environment like this. I know you are required to keep things pretty low poly, but I think if you use some normal map baking (
Also, some emissive bits on the textures might look cool.
Oh, and one last thing, the reflections in the first two images look very grainy. It kind of looks like a V-Ray render that didn't finish rendering. Not sure what's going on there though.