currently I have model most of the mid poly version of this building.
but im having trouble figuring out how to break up some of the parts into modular pieces. I duno how to split it so that the tilable textures will work properly.
Until i figure this out i feel like i shouldnt go further with the modeling.
any suggestion and help is appreciated.
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or group it with the brickwall?
oh i meant group it with the brickwall, but yeah I think it would probably be better to do them as a seperate mesh and just lay them on top
im trying out a new workflow where I create textures with several uv maps. and then once the color looks good i bake it onto a proper unwrapped uv. and derive spec/nrm and so on.
Maybe you could either move the polys around to get more depth or reduce the polycount if they're not doing much for the model.