Hello. I have been using B2M to make my own PBR materials. They look fantastic in B2M but when I hook them up in UE4 they look terrible. Is there something I am doing wrong? I have hooked up the: Albedo, Roughness, AO, Metalness, and Displacement. Please, if anyone could help me then that would be fantastic. Regards
I am thinking about doing a little cartoon stylized game. 3d but made to look like a 2d visual novel. I have made a few 3d games before, but when I look at the character drawing style of Clannad. I see a lot of things that I don't know how to accomplish with 3d. For example a strong outline, the way the shadows appear,…
Hi, as I'm relativly new to substance painter & designer I'm looking for some tutorials which helps me to improve my skills further. I already watched the tutorials from Allegorithmic, but want to go further. :) I'm especially looking for some help with believable metal substances (e.g. for guns) and plasitc substances.…
How might I become an apprentice? I understand it requires time but all I need is someone to say do this. then I do it. Study that, buy this book, join this mod group.I have no idea what to do now that school is over.With so many students having trouble breaking into the industry ,I'm surprised it's not more prevalent.(The…
Hello polycounters! As the title states, I'm looking to purchase some type of software that is primarily for adding characters to scenes; I've spent years mostly using free assets or mixamo poses and painting them over(or just getting friends to take pictures of me posing), but I want to get more involved with my designs…
How hard would it be for someone here to recreate this texture in 4096x4096? It's currently 1024x1024 which is quite blurry in game. I've been working on a remaster project for some time but AI upscales don't give me what I'm looking for, and I'm not experienced enough to draw things photo-realistically on my own. Could…
I have been working on this cat for printing for some time and I just cant get the anatomy forms right, especially the front legs. This is my first time creature sculpting. I wish to get some feedback here on how it could be improved.
I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…