I am thinking about doing a little cartoon stylized game. 3d but made to look like a 2d
visual novel.
I have made a few 3d games before, but when I look at the character drawing style of
Clannad. I see a lot of things that I don't know how to accomplish with 3d. For example a
strong outline, the way the shadows appear, sparse detail consistency, lighting on the hair
would i use real reflection for the eyes, etc.
Here is a really old post of somebody else trying to pull it off in UDK and it came out
pretty poor.
https://forums.epicgames.com/threads/923181-Anime-Visual-Novel-style-shading-The-Resultis it even possible to get the quality the same?
Does anyone have any experience / guidance building 3d games/chars stylized to look
like 2d manga art in a real time rendering engine? If so can you offer guidance or point
me in the right direction.
Replies
https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0
I think you can also find the Guilty Gear presentation video that have a lot of informations aswell.
http://polycount.com/discussion/comment/2099538/#Comment_2099538
It's that classic method of expanding the mesh and rendering it as flat black, then overlaying the original mesh on top. I remember reading in that thread about them using a simpler mesh for the outlines, and they use vertex colours to control how that expansion happens, the thickness of it for example (so you can have that manga hand-drawn line weight quality).
There's more information here:
https://simonschreibt.de/gat/cell-shading/
(Nice shadow trick with the Normal Map)